In December 2015 I was invited to Granada Gaming, a Video-games festival held in my home town, to talk about VR and my interaction experiments. Very exciting times!
I had to give two talks: the first one was oriented to all the professionals (coders, artists, journalists) where I explained some of the decisions I took while creating Apnea (my always in-progress videogame). The second talk was for a general public and for this one I wanted to talk about something that seems to concern a lot of people: VR limitation and why FPS won’t work very well at the beginning.
I won’t cover the whole talk here as many of the interaction experiments showcased can be found already in the “VR Wireless” post and my github page, but I created something I thing is a cool hack to solve one of the main trends in VR movement: the blink transition.