I am working on a new VR game for PC. The concept is quite simple: you fly a stunt-kite that has to perform a choreography following the music.
I started thinking about what would be a good VR-PC standing experience and kite flying is perfect: you are usually facing the same direction, taking maximum 1-2 steps forward/backward while controlling the lines. No need to teleport around or use the controllers awkwardly, you just swing your arms, walk a little and look around!
This is a post and not a proper page because I just wanted to highlight some of the features I am developing for the game. In this project I am taking care of the code and shading while a colleague is doing the 3D, so most (all) of the pictures are a work in progress.
I know that Nintendo DS is old hardware now, but back in my time it was awesome! One day I discovered PAlib for NDS and I decided to investigate. I came up with some weird ideas, from a back-scratching game to a portable version of the “Shelters of Catan” board game (now it do exists for NDS but it is not my unfinished-experimental version). I also started to program a time-based multiplayer gymkhana game for various teams so they can play in a specific forest, and the clues had to be solved using the NDS.
These projects taught me how hard is to create a game without a real graphical artist in the team, but I also found that seeing your results in a video-console transmits and amazing feeling.
Note: the scratching game is about…that. With difficulty from stinting to herpes!