A lot of things have happened since the last update. Being the most important one that I achieve to get a job in the augmented reality industry! This has keep me very busy for the last year, but I have effectively managed to learn a lot in the field and also Android, iOS, Unity3D and many… many more. I love it!
Now that my “learning” curve has eased out I finally got time to carry on in my personal projects / hacks. And this time I promise I will put some proper code and tutorials (by the way I have enabled the comments so feel free to comment code in the older entries).
So this first new entry is related to the fact that I just received an Oculus Rift. This HMD is called to push the VR back in the trenches and I wanted to try it first hand… It promises real-time head tracking and perfect 3D vision of the environment with an epic field-of-view. You can move around the scenarios and after 3 minutes you truly believe you are inside. But head tracking is not everything in Virtual Reality and there is still some edges to cut: one of those is solving the problem of “moving around” with some kind of localization and I will talk about that one at some point; but the interesting one today is interacting with the environment, and when I say interacting I mean shooting at things… time for some Virtual Reality FPS.